How to play

A fantasy league where every human who ever lived — and plenty who didn't — is on the board. Five minutes a day.

Sign up with an email and a password, join with a league code, and you're in. Add it to your home screen and it behaves like an app.

01
Build your team
Team name, your own picture or a generated crest, a nickname, an about-us. This is your identity on every board you appear on — league standings, the World Table, and every verdict the judge reads out.
02
Scout and draft
Type a name. The AI returns a full rating card — 13 attributes, achievements, infamy, an uncapped Overall. If you want them, draft them. You get 25 roster spots, and once you own someone nobody else in your league can have them.
03
Answer the situation
One scenario drops per day, the same one for every league on Earth. It names five specific positions. Fill each slot from your roster — and pick for the job, not for the rating.
04
Get judged
At the deadline every squad in the world is scored at once, against the same rubric. You get a number out of 100 and a one-line verdict that will not be kind.
The rhythm
1
situation per day
5
slots to fill
8
managers per league
The drop and the deadline are the same moment for everyone on the planet — when one situation closes, the next opens. Your dashboard shows a live countdown to roster lock, so you always know how long you have. Set your five before it hits zero or you score nothing that day.
The rules that bite
Individuals only
Real people or fictional characters — anyone with a Wikipedia page, or a character from a book, film, show, game, or myth. Named animals count. Bands, teams, and crews don't; draft the member you actually want. Private individuals aren't draftable, so your uncle stays out of it.
One owner per league
Draft Napoleon and nobody else in your league can have him. Different leagues each have their own Napoleon, so you're competing with 7 people for a name, not the whole world.
Your draft is free
Your first 25 picks are your draft — take them as fast as you like, whenever you like. There's no draft night to show up for; you build your roster on your own time.
Then 4 moves a week
Once you've made 25 picks you're in-season, and adds are capped at 4 per rolling week. Cutting stays free and instant — it's refilling the slot that costs a move. The oldest one frees up seven days after you used it.
The roster you had when it dropped
Anyone you draft after a situation opens can't play in that one. Read the brief, then go shopping for a perfect counter, and you'll find them ineligible until tomorrow. Plan ahead instead. The one exception is your first day: if you had fewer than five players when the situation dropped, you were still building rather than countering, so everyone you draft is eligible immediately.
Nobody sees your squad
Not until they've locked in their own. No copying, no countering, no waiting to see what everyone else does. Then at the deadline it all opens at once.
Fit beats talent
The judge scores each slot on whether that specific person suits that specific job. A 40-rated specialist in the right seat beats a 130-rated legend in the wrong one, every time. Stacking your five highest Overalls is how you lose.
Change your mind freely
Nothing is scored until the deadline, so swap picks as many times as you like right up to the whistle. Same as any fantasy league.
It never resets
No season wipe, no playoffs. Your league table and your world ranking both accumulate forever. Miss a day and you take a zero — miss a lot and you'll feel it.
How the score is calculated
No mystery to it. Each of your five slots is scored on its own, then the five are added up and adjusted for how the group works together.
18–20
Perfect fit — this person was born for this job
14–17
Strong — clearly good at it, not the ideal
9–13
Passable — they'd cope
4–8
Weak — wrong tool
0–3
Comically wrong
five slots × up to 20  =  up to 100, then ±10 for chemistry
Chemistry is the last swing: does this group actually function, or is it five soloists who all do the same thing? Five brilliant loners with no one to keep them calm will lose points a balanced squad keeps.
Overall rating is not the score. A 40-rated specialist in the right seat beats a 130-rated legend in the wrong one, every time. The single most common way to lose is to field your five highest numbers and hope.
Your squad is scored on its own against the situation — never against your league mates. The same five picks earn the same score anywhere in the world, which is what makes the World Table mean something.
Two tables, one squad
The same five picks are scored once and counted twice. Your league table is you against your friends forever — that's where drafting well pays off, because you're the only one who could have had the people you have. The World Table ranks you against every manager alive by average score, so it measures how well you read situations rather than how early you grabbed the good names.
Draft skill wins your league. Lineup skill wins the world.